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Other than Telekinesis (which is generally not considered a power discipline) and Divination (though one artifact does allow you to take it), you have access to most of the base rulebook disciplines, including Telepathy and Malefic Daemonology. Rocking the Psychic Phase - Although you don't have the sheer ability to run Psychic shenanigans as an Eldar or Daemon faction, Chaos Space Marines have a fairly extensive psychic toolbox to work with.Add in a system that randomly buffs (though with its risks this will be covered) your heroes when they RIP AND TEAR, and your characters have a playstyle that can be incredibly fun. Between all the codex options and legion-specific toys, you can make heroes that are really good at bringing the fight to your foe, and then tearing said foe a new one. Herohammer Toybox: Although you don't have a character that has the sheer destructive crunch as Commander Smashfucker, you have a lot of cool relics on hand.While the Loyalists can easily get units that will murder your melee units in a straight-up slugfest (if they pay top points for them), your rank-and-file will beat up their rank-and-file most of the time add in a system where your heroes or unit leaders can receive herohammer buffs (or the chance to transform into Daemon Princes or those-that-must-not-be-named) for beating up your opponents, and Chaos Marines favor a very gung-ho playstyle. In exchange, you get a lot of 'daemontech' tools, as well as the ability to jury-rig those vehicles you do get with a wide array of options. Likewise, you lack a lot of the shiny toys Loyalists get, and notably lack access to Grav Weaponry, Razorbacks, Landspeeders or Vanilla Drop Pods. In exchange, you get the option to improve your Leadership beyond Loyalist standards (while most Loyalist Marine squads will be Leadership 8, you can easily have Leadership 10 throughout your army), while Fearless is easily available to units that pay a premium for them. You lack And They Shall Know No Fear, which means you need to keep pressure on your opponent or else when you do falter, you may not properly recover from it. That said, many of their advantages come with corresponding disadvantages.
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Unlike someotherarmies, Chaos Space Marines don't have too many 'over-specialized' units, but they have 'exotic generalists' that can be adapted to multiple roles in one go.
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From a gameplay perspective, Chaos Space Marines can best be described as 'Space Marauders', compensating for a lack of uniform quality with a mix of psychic prowess, close combat saturation, and 'troubleshooters' to plug gaps in your battleplan.
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