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Career templates have all of the customization choices, They are basically some attribute ups and downs and very few mandatory advantages and disadvantages and the skills these Careers absolutely need and a pool of other things to choose that make the template uniquely yours. While it seems like 40 templates is a lot, Fantasy Career Templates require very little modification for Post Apocalypse or Wild West templates. These are the most varied choices and I try to create a template for every cool idea I can have for a character in my setting. I have career templates that range from 75-150 pts. This would be your elves, your magical automatons, your War-Gene modified humans. I have racial templates that are static and optional. I do three different types of templates, and like you I did 25pt increments so the math is simple. But just in general you want a lot of choices here. Depending on your world maybe you want some tempaltes that are more thuggish like a gang enforcer or a Port Laborer? You could have some templates that are more specific to your game world like Hoverbike racer or Gene-Brand concubine. Given that professions are the bulk of your points it's where you'll want the most variety and flexibility. Tell me what do you think - any feedback and questions would be appreciated! Profession Template (75 points each) (Those would be the main focus of the character): Mutant (this would get a psi power or something like that)Īndroid (this is a 75 point template for a robot-like PC)Įarly Life Template (50 points each) (I need a better name for this category): I'm posting it here so that I could have some feedback from you - and if you have any ideas of more templates, tell me so: I had an idea to create three kinds of templates to starting characters - each player would get one of each (150 point total). Lately I'm trying to start a space campaign, but I'm struggling with character creation - my players are kind of new to GURPS and it can be hard to create an interesting character.
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